Galactic Activity 7
There are several types of stories which can be used in a business situation. The task is to deliver a particular type of story. See the expanded description for the different types of stories.
OR
Deliver a story that starts with a letter of the alphabet that you have been given. It needs to be a story about a person, animal, fruit, city or place
Activity 7 – Create a story
Duration: 3-4 mins
Applicable Streams: Personal Challenge, Inspiration/Motivation, Humour
Aim
In this activity you are aiming to:
Entertain your audience with a story, with or without humour.
Objectives
To do this, you will need to keep the following objectives in mind:
- Use the letter you have been given.
- Design a story based on your selection of a:
- person,
- animal,
- fruit,
- city or
- place
that starts with that letter, and clearly incorporate
this into your speech.
- Tell a story with a beginning, a middle and an ending.

The Why…
Oftentimes when presenting we need to tell a story to demonstrate a point, or show our audience how something is applied in real life. Being able to tell and engaging story that has a beginning (providing context), a middle (the build up) and an end (the conclusion, moral or ‘point’ to the story), is a valuable skill that can be used in a variety of different settings.
This activity will build your skills in terms of:
- using your creativity and imagination,
- thinking on your feet, and
- story-telling.
Where do I start?
Once you have been given the letter, quickly decide on a story that you are comfortable telling, that includes a person, animal, fruit, city or type of transportation that starts with that letter.
Decide on a structure
- an opening (that will grab people’s attention)
- a conclusion (that will deliver a punchline, moral, lesson or wow factor)
Start the story and be mindful of the time limits!
The How
Specific guidelines on how to tackle this activity.
You will be given a letter of the alphabet – and your task is to include a person, animal, fruit, city or type of transportation that starts with that letter – in a story about ‘what happened on the weekend’.
Variations:
- 30 or 60 seconds notice, or
- impromptu
Tips and traps
Tips:
- Decide where you are taking this story (based on your structure) and stay on track.
- Recognise the key elements of the story that need to be delivered so that the punchline ‘lands’.
- Focus on Design, Delivery, Physiology.
Traps:
- Rambling to fill in the time.
- Using too much ‘filler’ (umm, arrrr).
- Getting bogged down in the context and not leaving enough time for the punchline.
- Not giving enough context so that the punchline doesn’t ‘land’.
Guidelines for Program Director:
This is a variation on an impromptu speech with a given topic. The Program Director or Chairperson gives a letter to the speaker to start crafting their speech.
